Super Scribblenauts Review

Автор:

A veteran game designer once told me that 90 per cent of players will follow the easiest path available to them, even if it isn't the one that's most entertaining. 'People are lazy,' he said, 'even when laziness means they'll have less fun.' That turned out to be the case in last year's Scribblenauts, a highly original game that allowed players to call virtually anything they could think of into digital existence simply by tapping out letters on their Nintendo DS screens.

Check out CCC's in-depth Super Scribblenauts review for the Nintendo DS to find out if this game is worth buying, renting, or if you should avoid it altogether.

The goal of the game was to let players come up with their own imaginative ways to collect glowing objects called 'starites.' They might fabricate a ladder to climb a tree and retrieve the five-pointed treasure from its upper boughs, or they could create a chainsaw to chop it down.Problem was, rather than use their imaginations to try as many of the 10,000 or so nouns the game supported that they could think of (you could manufacture everything from skyscrapers to yetis), people figured out a few things that worked-such as guns and jetpacks-and stuck with them throughout much of the game. Developer 5th Cell has gone to great lengths to exorcize this sort of laziness in Super Scribblenauts, the franchise's second outing. Nearly all of the sequel's more than 120 levels-or, more accurately, puzzles-requires players to brainstorm in interesting new ways.For example, one level tasks us to create 'an extinction level event' to wipe out a group of roaming dinosaurs, but with the restriction that asteroids and weapons cannot be used. I created a volcano that spouted pyroclastic debris. Another puzzle had me bribing members of a long queue with things that might convince them to ditch the line.

I gave a brown-clad UPS-esque guy a package, a punk-looking teen a guitar, and a tam-wearing girl a paintbrush. Activities become more challenging as the game progresses. One multi-step puzzle had me helping an Indiana Jones-like archaeologist. I began by making a map, which revealed a ziggurat. Then I conjured up a shovel to begin excavating the sand beneath it. I discovered a set of bones that needed assembling, so I created some glue to paste them together, which revealed the starite and ended the level.Point being, Super Scribblenauts forces players to think a little outside the box; there are no tried and true strategies to fall back on. I've played about 70 of the game's 120 levels so far and can count on the fingers of one hand how many times I've used the same noun.And it's not just about nouns this time out.

As one might divine based on the game's title, 5th Cell has included the ability for players to modify the nouns they select with some basic adjectives. To unlock a door you might need a key, but not just any old key; a green one. To create an object that shares characteristics of both forest animals and mobile buildings you may need to create a furry tent. It adds a completely new dimension to the write-into-existence concept.However, the addition of select adjectives and tighter constraints means that creativity can become a little stifled. Not all correct answers will work.

I occasionally found I had to approach a challenge with an aim not to come up with some silly solution, but rather to figure out specifically what the developer intended me to do. Case in point: A furry tent will solve the puzzle mentioned above, but creating a sentient gazebo or a walking tepee will not.But this is minor. The challenges here are altogether an improvement over those in the original game, and much more likely to keep players engaged and continuing to play. And if you want complete creative freedom you can always just return back to game's home screen, a tabula rasa on which you can do whatever you want.like, say, create a time machine to go back to Ancient Egypt where you can conjure up a battle royal between a mummy, an evil Hercules, a rabid pigeon, and an effeminate man armed with an RPG launcher, then wipe out the last one standing with a biblical-sized flood.Super ScribblenautsPlatform: Nintendo DSPublisher: Warner Bros.Developer: 5th CellESRB: E10+.

Expanding your vocabulary has never been this fun.

The original Scribblenauts is considered one of the most unique and innovative games of this generation. The concept alone is so simple, yet so brilliant at the same time. The first game had great ideas but was marred by some poor design choices that held back its potential in some ways, but developer 5th Cell has remedied nearly all of that with their follow-up Super Scribblenauts. Pushing these problems aside allows players to finally realize the genius behind this quirky, yet superbly addictive puzzle game.

For those unfamiliar with Scribblenauts let me break down the basics for you. The game allows you to conjure up just about any item to solve its surplus of puzzles by typing them into the game. For instance you can type in chair and one will appear, you can also have items interact with each other the way they should. It is really impressive the amount of logic the game designers have put into the game and you can literally spend hours just on the title screen coming up with combinations. Of course for anyone thinking of typing in something inappropriate the game does not support it, although I can imagine that doesn’t stop people from trying.

Star wars galaxies mmo. So if you put a PvP base down in the mid-afternoon thats when the window will be.PvE bases are always attackable but are ment for PvE experiences for people not interested in PvP. There are now PvE and PvP bases. The PvP ones can only be raided for a 2 hour window and that window depends on when the base is put down.


Now you can see why this game is so unique. The sheer combination of words that can be used is impressive, and no player will likely ever use every single one of them. One of the big additions to the sequel is the ability to use adjectives in conjunction with your words. So now when you create a chair or elephant or even vampire, you can add things such as fiery, or explosive to them for entertaining results. This new addition does make things a tad bit on the easy side though as there are literally so many possible solutions you are never tasked with finding the exact solution to each puzzle. Personally I like this approach because it gives you more incentive to experiment. Coming up with unique combinations is half of the fun of the game.

You can also replay each level to earn medals called crowns. To obtain the gold crown you have to complete the level three times in a row using different objects each time. This adds a nice bit of replay to the game. There is also a level editor that lets you expand your creativity and even share your creations via the WiFi connection. There are over 100 puzzles to tackle in the game and while it won’t take long to get through them once, going back and experimenting with different combinations is really what makes this one of the most addictive cartridges you will pop in your DS this year.

One of the biggest issues with the original game was the method in which you moved Maxwell around. Instead of using the pointer controls found in the first outing you can now maneuver him around using the standard d-pad. This makes some of the more intricate movement much easier, but if you are accustomed to the original design you can revert back to it. Some issues do arise with the combination of words, especially with the addition of adjectives. Sometimes phrases that should work simply don’t. You will find yourself stuck in puzzles because the obvious answer is not what the game is looking for. These issues are few and far between, but when you stumble across them you will likely get frustrated.

The developers have added a hint system and the pacing seems more streamlined this time around so there is never really a brick wall that you cannot get past. There are also a lot of words omitted purposely due to the game’s rating. Something that may sound harmless to you is likely left out due to making it more kid-friendly. Even with the minor issues Super Scribblenauts is definitely a fantastic game that secretly increases your vocabulary skills while stimulating your imagination at the same time.


The unique look definitely fits the scheme of the game and the bright visuals help with the array of things you can create. There are some decidedly ugly designs here and there, but for the most part the game delivers solid presentation. When the menus are as much fun as some other games you know you are doing something right. The sound is good with proper effects for characters and objects you conjur up, and the music fits right in with the charming atmosphere.

Super Scribblenauts is a extraordinary follow-up to a truly unique experience. The developers obviously listened to complaints about the first game and have remedied nearly everything that held it back. If you loved the original you definitely need to check out the sequel, if you have never played the series there has never been a better time to jump in. The unique style and quirky combinations you come up with keep this game fresh and addictive for hours at a time.

Review copy provided by publisher.

Ken is the Editor-in-Chief of this hole in the wall and he loves to troll for the fun of it. He also enjoys long walks through Arkham Asylum and the cool air of Shadow Moses Island. His turn-ons include Mortal Kombat, Metal Gear Solid and StarCraft.