Star Command Galaxies

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Star Command Galaxies PC. Star Command Galaxies is a PC-based real-time strategy in which we play the role of spacecraft captain. We build our own unit ourselves, recruit a crew and then set off to explore a randomly generated galaxy full of secrets, adventures and alien civilizations. Jan 08, 2018  Star Command Galaxies with Splat! Let's Play Star Command Galaxies and check out a game where you'll command a ship through a big galaxy, and simulate life on board a ship like in Star Trek.

Contents Profession Progression Basic TraineeSoldierVeteranCommandoLevels: 1-21Levels: 22-45Levels: 46-69Levels: 70-90.Basic Trainee(After signing with the recruiter they gave us a day to say good bye to loved ones, then shipped us out to Carida. Daybreak on Carida comes with the clanging of sirens and Drill Sergeants barking commands in our ears. From there we trained in the hellish heat of the deserts to the biting cold of the arctic, 18 hours a day. Months passed and in the end discipline was instilled and a singular purpose to do what was ordered remained. Kill or be killed, because hesitation means death.)Soldier(It didn't take long before they gave us our first assignment. We were stationed on a planet in the core called Fresia.

This was a nice post for a soldier fresh from the academy. A really easy time in comparison to being on Carida. Many of our comrads had recently been taken off world to Kuat to help stop a rebel attack. Little did we know then that our post was the real prize and the four spacecraft we were guarding.

The realization didn't hit until sirens started blaring and a corporal yelled 'INCOMING.' )Veteran (After Fresia, not many of us survived.

The Rebels during the attack made off with the starfighters that they took out half of the base for. Since then I have been going from skirmish to skirmish and gaining ranks in the army. Now I look at the fresh meat coming from the Academy, boys all of them. This coming battle will make soldiers out of them or get them killed in the process. Today's mission is special, Vader is part of the attack.BOOM. We flood onboard the Rebel Blockade Runner.)Commando(There is something about a planet blowing up that really makes you take a hard look at your experience.

Going back to that time before the Academy and all of the events leading up until now. Only a handful of us army grunts left, complete masters of weapons, armor, and combat.

Now we have to decide, stay with the Empire, join the Rebels, or gun for hire.

.: June 26, 2003.: November 7, 2003.: 2006Mode(s)Star Wars Galaxies was a themed (MMORPG) for, developed by and published by.Released on June 26, 2003 to much critical acclaim, it spawned three expansions through 2005. The game was completely overhauled in the last expansion, which frustrated many longtime subscribers. Star Wars Galaxies continued operation for six more years.The servers shut down on December 15, 2011, just 5 days prior to the release of. Notwithstanding the game's closure, there are several private projects in various stages of development that intend to allow users to experience Star Wars Galaxies in different incarnations of the game's existence. Contents.Development The game was first announced in 2000, when began a partnership with creators and Sony Online Entertainment to create the first massively multiplayer Star Wars online role-playing game.

The announcement included an expected release date of 2001 and that the game would take place during the.On 17 May 2001, even before the game went into public, the first expansion's development was announced. The yet unnamed add-on, which was expected to be available six months after the initial product release, would be a space simulation and enable players to own and fly starships which would allow interplanetary travel and space combat. The release date of the initial product, the ground-based component, was updated to the second half of 2002. The staggered release schedule of the space component of the Star Wars Galaxies series was said to benefit players because they would have time to establish their characters and explore different elements of the core game before adding the space layer. Traveling between planets would be accomplished through the use of public shuttles, which would ferry characters from world to world. A new official site was also released on the same day that put more of an emphasis behind the community of the game.

It included new screen shots, movies, an updated FAQ, concept art, development team member's profiles, features about the game, and a new forum. The site reached 100,001 users by December 2001. Throughout the next year after the release of the new site, new content would be revealed. This content included information on species and locations, new images and movies of different game elements, and 360 degree panoramas of different locations.The closed beta test began in July 2002. SOE would share more information on the game as the beta moved forward.

This would include more screen shots, information on match making services, the fact that players would be permitted only one character per, and skill trees and how the skill-based system would function. LucasArts also said in 2002 that both the and would get a version of the game, however both versions were cancelled.The game was originally to be released on April 15, 2003. They also announced on December 20, 2002, that the ground-based component of Star Wars Galaxies would be called An Empire Divided and that the game's online community had grown to over 400,000 users since its inception in November 2000. At the time, this represented one of the largest ever fan communities amassed for any game prior to retail availability.

An Empire Divided would later be delayed to June 26, 2003. Release and expansions An Empire Divided.

Star Wars Galaxies before Jump to LightspeedThe base game, titled Star Wars Galaxies: An Empire Divided, was released on 26 June 2003 in the US and on 7 November 2003 in Europe. A localized version for the Japanese market was published by on 23 December 2004. Japanese acceptance of the game was low, and in November 2005 the servers were shut down and existing accounts migrated to US servers.At the time of its initial release, the game was very different from how it ended up. Vehicles and creature mounts were not yet implemented.

While player housing was available at the time of launch, the ability to incorporate groups of houses into cities didn't come until November 2003. Each character and creature possessed three 'pools' (called Health, Action, and Mind; or 'HAM') that represented his or her physical and mental reserves. Most attacks specifically targeted one of these three pools and any action the character took also depleted one or more of the pools. When any one of those pools was fully depleted, the character would fall unconscious. Combat, then, required the player to carefully manage his or her actions to avoid depleting a pool.Character progression was vastly different at release as well. Characters started out in one of six basic professions (Medic, Brawler, Marksman, Scout, Entertainer, or Artisan) and could pick up any of the other five at any time after character creation.

Each profession consisted of a tree-like structure of skills, with a single Novice level, four independent branches of four levels each, and a Master level which required completion of all four branches. Characters purchased these skills with experience points gained through a related activity. For example, an Entertainer could purchase skills to get better at playing music, but only with Musician experience points. Dancing experience points were entirely separate and could only be used to purchase dancing skills.In addition to the basic professions, characters could specialize into advanced professions such as Bounty Hunter, Creature Handler, Ranger, Doctor, and Musician. There were a total of 24 advanced professions, although there was no way for characters to obtain all of them at once. Each advanced profession had certain skill requirements from the base professions that had to be met, some more restrictive than others.Jedi were not available as a starting profession, or even as an advanced profession.

The developers stated only that certain in-game actions would open up a Force-sensitive character slot. The actions required were left for players to discover. It eventually turned out that characters had to achieve Master level in random professions. At first the player had to complete four master level classes which were randomly chosen and unknown to the player. The developers then introduced Holocrons which would inform the player of the first, then after completion second master class required.

At various times the number of master levels needed ranged from four to seven and the number revealed by holocrons varied from two to four. Because of the difficulty in obtaining a force sensitive (Jedi) character, the profession had many advantages in combat, often capable of taking on very powerful enemies or defeating entire groups of other non-Jedi characters in Player vs. Player combat. The first Force-sensitive character slot was unlocked on 7 November 2003.

Jump to Lightspeed. Main article:This first expansion, Jump to Lightspeed, was released on 27 October 2004. Two new races were added:. The expansion added space combat.

Characters choose one of three factions in the new Pilot sub-profession: Rebel, Imperial, or Freelance. The playable sectors include the space surrounding the 10 planets of the game as well as Ord Mantell, Kessel and 'Deep Space.' Combat is real-time and twitch-oriented like a and can be played with a joystick at the player's option. A new Artisan profession, Shipwright (now subsumed into the Trader profession as part of the Structures specialty), was also introduced.

This profession created ships, shields, armor, weapons, etc. They also have the ability to take looted components from space and reverse engineer them into better components. Players can construct their own ships with a base chassis, adding their own reactors, weapons, armor, shields, aesthetics and more, all of which visually change the starship's appearance. In many ways, this is the spiritual successor to the hit LucasArt's space combat flight simulator game, as the theme, interface and objectives are quite similar.Rage of the Wookiees The second expansion, Episode III Rage of the Wookiees, was announced on 9 March 2005 and released on 5 May 2005. It added the Wookiee planet of Kashyyyk and its corresponding space sector. Kashyyyk is different from the previous 10 planets: rather than being 16 square kilometers of openly navigable area, it is divided into a small central area with several instanced 'dungeon' areas.

A new space zone was also added. Other content added in this expansion included the ability to add cybernetic limbs to a player character and for two new creature mounts and three new starships. A substantial portion of the content for this expansion was adapted from the film which was released to theaters in the U.S. On May 19, two weeks after the expansion release.Other features included new starfighters, resource mining in space, and cybernetic limbs for player characters. The cybernetic limbs, however, were not due to the loss of an arm in combat. The player had to obtain the arm and then surgically attach it.

Customers who purchased the expansion also received a limited-edition Varactyl pet as a player mount. Rage of the Wookiees expansion also added a few quests, one allowed the player to obtain a pet Bolotaur after going through several tasks. Star Wars Galaxies after the NGE Later history Trading Card Game On 27 August 2008, following the success of SOE's, LucasArts and SOE released Champions of the Force, an online based on Star Wars Galaxies. In the game, players could collect, battle, and trade with each other as well as buy new cards with money and get new in-game items from the cards to use; such as podracers and house paintings.

Over one hundred cards were created for players to find and play against others with new artwork featured on each card.Server closures On 16 September 2009, SOE informed all current and past account holders of the forthcoming closure of 12 servers (galaxies): Corbantis, Europe-Infinity, Intrepid, Kauri, Kettemoor, Lowca, Naritus, Scylla, Tarquinas, Tempest, Valcyn and Wanderhome. Character creation on these servers was disabled on September 15, 2009, with the final closure of the servers on October 15, 2009. Players with characters on the affected servers were offered free character transfer to one of the 13 remaining servers.Hacking incident On May 3, 2011, SOE issued a press release stating that all SOE have been isolated from the Internet, due to massive and widespread security infiltrations of various games, servers, databases. Security teams (and the ) were called-in and at that time no information was available regarding when the services would be restored. Initial reports indicated personal data of 20-30 million customers has potentially been compromised, none within the USA.

The information compromised was old information including addresses and CC information from 2007. All SOE webpages were re-directed temporarily to a customer announcement and a press release page. On 14 May 2011, SOE declared everything safe and reopened all servers.

SOE offered a free 30-day membership for gamers with memberships and a 1:1 ratio of days lost. Once opened they have given every account 45 free days as well as a minor object of decoration as a 'perk' for waiting out the cause.On May 17, 2011, SOE released Hotfix 19.17 which introduced the new feature of bounty-hunting in space. This allows players to place a bounty on players of the opposite faction who have recently destroyed their ship in space combat.

This allowed bounty hunters to pick these targets up as missions and pursue them in space for the monetary reward (up to 1 million credits) the player has placed on the target.Closure On 24 June 2011, SOE and LucasArts announced that they had mutually agreed to shut down Star Wars Galaxies on 15 December 2011. According to the SOE announcement, both LucasArts and SOE came to the agreement that 'If you are an active subscriber in good standing as of September 15, 2011, then you can play for free for the final months. Players wishing to play through the end of the game and participate in the galaxy-ending event planned for the last week of live service in December will need to re-activate or join the game on or before September 15th. No new or reactivated accounts will be accepted after September 15, 2011.'

On December 15, 2011, at 9:01 PM Pacific time, the servers of Star Wars Galaxies shut down, disconnecting those still playing and not allowing any entry back to the game. The final five hours were broadcast in a by, with reporting events as they happened on the Giant Bomb stream, including a final player versus player event between the Galactic Empire and The Rebels, as well as an appearance from the of as depicted in.

Emulation In 2004, the project was founded with the intention of re-creating the Pre-Combat Upgrade version of Star Wars Galaxies from scratch through by reverse engineering the official game client and writing a server that communications with it in the same way the original SOE servers did. The goal of SWGEmu is to emulate the game to its entirety as it was on the live servers through patch 14.1. In 2020, the SWGEmu project announced it was near completion (colloquially referred to as version 1.0) and that many of the existing developers who had invested significant time over the past ten or more years would be taking a back seat role moving forward and also announced that the Jump to Lightspeed expansion may no longer be included in version 1.0 due to the complexities of implementing the system. SWGEmu is an project distributed under the. The server, known as Core3, has been open source since before 2010, allowing for volunteers to easily contribute to its development. In 2019, SWGEmu also open sourced its engine, known as Engine3.

Because SWGEmu is open source, any members are able to easily launch their own server for their own community. There are several community-ran servers which develop content beyond the 14.1 publish goal of SWGEmu, such as, and.In 2011, after Sony Online Entertainment announced the intention of shutting down Star Wars Galaxies, was founded under the same sentiment as SWGEmu to emulate the New Game Enhancements version of Star Wars Galaxies. Project SWG has not been as objectively successful as SWGEmu and has undergone multiple of their code since conception. Their current server, is still under development by a small team and is several years away from completion. Other interested developers are also using Project SWG's framework to develop a Combat Upgrade version of the game. Project SWG's once thriving community has dwindled due to the leak of the official source code and launch of game servers running the leaked code.Both SWGEmu and Project SWG are regarded as the primary emulation projects for Star Wars Galaxies with other communities utilizing their source code to run their own server, sometimes contributing specific code to create their own content or by using shared content from resources such as, a game modification distribution forum.

All emulation projects are free-to-play and donation-supported to respect the sensitivities around the legality of emulation to begin with. Some player-made tools created while Star Wars Galaxies was live, such as and, are still up and running with connections to most hosted servers today.Source Code Leak In 2013, a former employee leaked a copy of the 2010 production release source code for the Star Wars Galaxies client, server, and development tools to a group of former players involved with the New Game Enhancements emulator. The code was eventually leaked beyond its intended recipients and made available online, where it can still be accessed by the general public today. Several groups of players then launched servers running the stolen production code, including one which is still in operation today with ongoing development for and serving a large player population, which reports an active player population of more than 1,500. Another group, maintains a public repository of the code and actively contributes commits to stabilize the server for the purposes of allowing new groups to host their own server. The legality of these servers has gone largely unaddressed by the owners of Star Wars Galaxies and Star Wars intellectual property even though they have been operating publicly since 2015.

Most servers do not have a legal entity to shield the operators from liability and also collect donations to run the servers personally, usually not paying taxes on said income, both of which, combined with the unauthorized use and distribution of intellectual property, pose significant risk to the operators.Setting The game events were originally set following the destruction of the in, but before the beginning of The Empire Strikes Back. Even though the battle of Hoth has been included this does not change the timeline. Some parts of the game include past 'missions' to before the destruction of the Death Star.The game launched with 10 planets:, the,. In the second, Rage of the Wookiees, the Wookiee home planet was added. In the third expansion, Trials of Obi-Wan, the planet was added. Each of the original 10 planets are represented by approximately 225 square kilometers (15 km x 15 km maps) of game space.

In contrast, the expansion planets of Kashyyyk and Mustafar are smaller, constructed differently (e.g. ) and in some cases imposed different rules than the original, such as terrain that is not traversable (i.e. Mountains or hills that cannot be climbed over). In addition to the 12 planets, there are 12 space zones, each encompassing approximately 3400 cubic kilometers (15 km cubes) of fully navigable space. Nine of them are associated with one or more of the playable planets: Tattoo (Tatooine), Naboo (Naboo and Rori), Corellia (Corellia and Talus), Dantooine, Karthakk (Lok), Yavin, Endor, Dathomir, and Kashyyyk.

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(Mustafar has no associated space zone.) and Deep Space have no planets and are used for high-level gameplay and player-versus-player combat. The sector was released in January 2008 as a new space-only zone, though there is a space station there (called Nova Orion) where pilots can land and acquire quests. The planet was added in November 2008 as part of an instance, but could only be explored during the events of the Battle of Echo Base.Examples of characters and points of interest that players could visit within the game include, their on, the Royal Palace, the abandoned bases on and, the notorious pirate Nym in his stronghold on Lok,. Other main characters include, (appears as Colonel Panaka), the 'reincarnation' of as NK-Necrosis, Taga Olak, Jefa Bowa and the Force ghost of.References are also made of characters from the, such as.

From could be found in the Deathwatch bunker, as well as in Theed on Naboo for Empire Day. From the video games is the main boss involved in the Champion of Mustafar quest.The game also references the other two Star Wars spin-off films, in that the player may encounter the species from, and the base of the Sanyassan Marauders, as seen in.Gameplay The ten species that were available to players included:, and.There were nine professions in the game after the NGE (34 pre-NGE): Jedi, Bounty Hunter, Smuggler, Commando, Spy, Officer, Medic, Entertainer and Trader. Trader was further divided into four separate professions: Domestic Goods (tailoring and cooking), Engineering (droid and vehicle crafting), Structures (shipwright and architect), Munitions (weapons and armor crafting). Progress in these professions was divided into three separate experience source groups: combat, crafting and entertaining.

In addition to these professions, a character could also pursue three optional (they could be advanced in regardless of chosen main profession nor progress in it): Pilot, Chronicler and Politician. During the Pre-NGE, customization was easier due to 'skill points' which could be spread amongst many different profession trees.

Pilot sub-profession allowed users to load out and use spaceships specific to three different career paths represented GCW alignment (Imperial, Neutral, and Rebel). Advancement in profession was based on obtaining experience via space combat and completion of missions assigned by chosen wing command (three different available for each faction).

Pilots may also enter atmospheric flight mode and engage in combat attacking targets on planet surface (i.e. Opposing faction PvP flagged players). Chronicler sub-profession allowed to build holocrons with player created quests: placed props (temporarily existing in game world items and NPCs), objectives and narration. Advancement in profession is based on obtaining experience via constructing holocrones and having other players complete and rate such creations. Politician profession allowed users to create and manage a player city.

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