Myst V End Of Ages Screenshots
Screenshots for Myst V: End of Ages Adventure Game - #23554.
This page or section needs more images.There's a whole lotta words here, but not enough pictures.Specifically: Animations; screenshots of it placed in-game.At some point in development, an urwin (a creature later appearing in Uru Live) was going to be present in Direbo. Unfortunately, due to time constraints, it was never fully implemented before the game was released.Amongst the textures for Direbo is the urwin texture used in Negilahn in Uru Live.
The dat folder also contains an urwin model ( DirebodrboUrwinShape.prp) and associated idle and walking animations ( DireboUrwinIdle.prp and DireboUrwinWalk.prp). There is also unfinished code for spawning the urwin ( drboUrwin.py), haphazardly copied and pasted from the code for spawning Bahros. Srlnpelicangreenhead.0#0.hsmThe textures for the pelicans contain a fair amount of unseen content.Laki'ahn lakiflagclueoutline.0#1.hsm (Unused)lakiflagclue.0#1.hsm (Used)A version of the flag on Fighter Beach with the symbol outlined. A certain prerelease screenshot in the game's Prima Official Game Guide shows this version being used instead of the basic version.Multiplexpedestalcarvings.0#0.hsmA prototype slate pedestal is present in the texture files of Direbo and Noloben.A exists showing the prototype pedestal being used in Todelmer.xcheckers.0#0.hsmThis texture is present in the texture files of Noloben, Laki'ahn, and Myst Island.GUIxeditablejournalcover.1#0.hsmThe texture used for the editable journal in Uru. The player journal in Myst V uses a different texture (which also later appeared in Uru Live in its originally intended context).xbookcoverdefault.0#0.hsmWhen viewing a book, this texture would be used as the default cover if no other texture was specified. This can't occur in the game.xplayerguicomponents.40#0.hsm (partially unused)The 'chat' icon is left over from Uru Live, and is unsurprisingly not used in Myst V.xavatarcustomguielementseng.860#0.hsmParts of the avatar customisation GUI from Uru still remain in this game, despite the fact that this game does not have avatar customisation. Additionally, an early logo for the game can be seen, from when the project's working name was Sasquatch.xoptionsguicomponents.40#0.hsmThe textures used for Uru 's in-game menu are still present in this game, though unused.
A Slate has been placed, and because of that a link is created. Use it!An unused Esher line.
The 'glbl' indicates that there are multiple Ages that the sound could have played in. There is a corresponding video (right) for Esher's face while saying the line, though there is no associated animation data for Esher's model. There are also no corresponding subtitles for this line, in any language.
Trivia: Cyan.There are also corresponding French, German, Japanese, Russian, and Spanish translations of the line (though no Italian or Polish):glblEsher-AfterSlatefre.
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Myst V: End of Ages is a 2005 adventure video game, the fifth installment in the Myst series. The game was developed by Cyan Worlds, published by Ubisoft, and released for Macintosh and Windows PC platforms on September 20, 2005. As in previous games in the series, End of Ages's gameplay consists of navigating worlds known as 'Ages' via the use of special books and items which act as portals.
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In a departure from previous titles in the Myst series, End of Ages replaces pre-rendered environments with worlds rendered in real-time 3D graphics, allowing players to freely navigate the Ages. The faces of actors were digitally mapped onto three-dimensional character models to preserve realism. The game also includes multiple methods of navigation and an in-game camera.
End of Ages was positively received, despite complaints such as lessened interactivity compared to previous games and poorer graphics. After End of Ages's release, Cyan abruptly announced the end of software development and the layoff of most of its staff, but was able to rehire much of the development team a few weeks later.
Gameplay
Myst V: End of Ages is an adventure game taking place in the first person. Players travel across several worlds known as 'Ages', solving puzzles and gathering story clues by reading books or observing the environment. End of Ages offers players three navigation modes to explore. The first, 'Classic mode', uses the same controls used in Myst and Riven; Ages are divided into locations of interest, or nodes, and the player's view is fixed at every node. Players advance to other nodes by clicking on portions of the screen. The 'Classic Plus' mode uses the control scheme of Myst III: Exile and Myst IV: Revelation; movement is still node-based but players can rotate their view 360 degrees in any direction. The final navigation mode, known as 'Free Look' or 'Advanced' mode, allows players to navigate and observe the Ages freely like Uru: Ages Beyond Myst. The WASD keyboard keys are used for walking forward, backward, and sideways, while the mouse changes the player's point of view.
Video Review and Screenshots
- Operating System: Microsoft Windows XP
- Processor: Pentium III or Athlon 800 MHz
- RAM: 256 MB
- Video Card: 32 MB
- Hard disk space: 4.5 GB