Galaxy At War Online Strategy

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StarWars.com looks back at Star Wars: Empire at War, a classic RTS game. From the galaxy map, where you amass your fleet between missions. Large-scale strategic game and no end of single and multiplayer content.

Welcome to the Star Wars: Empire at War walkthrough guide. You will learn here how to command effectively the forces of Empire and Rebellion. It will also help you to finish both available campaigns. It's important to mention, that this game is not very difficult. You don't need to be the chosen of the force to finish it in 1 or 2 days. That's why, if you want to have some fun, you should choose the highest difficulty setting from the very beginning.

It's up to you which campaign to start first, but it's easier to take the Empire campaign. Commanding rebel forces takes more skill and experience - it's also more difficult to gain advantage in the galaxy. To be successful rebel commander, you need to know your units and their abilities very well. Empire on the other hand is all about strength, heavy warships and robust economy. It's easier to master for those, who are not acknowledged with the game.

If you choose to start with Rebel campaign, it may turn out that after a very difficult and frustrating beginning, the second campaign of the game will be too easy for you.

This guide is divided into two parts. The first one is dedicated to Empire, the second - to the rebel forces. Both of them include solutions and tactic guides.

About Star Wars: Empire at War Game Guide

Author : Krzysztof 'KristoV' Piskorski for gamepressure.com

last update : May 5, 2016

Guide contains : 32 pages, 58 images.

Use the comments below to submit your updates and corrections to this guide.

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Star Wars: Empire At War Video Game

  • genre: Strategy
  • developer: Petroglyph
  • publisher: Lucasarts
  • platform: PC DVD
  • rated: 12+

Star Wars Empire at War puts the power to command an entire war for the Star Wars galaxy in the hands of players, giving them the freedom to determine how they play the game within the completely scalable and accessible gameplay. Set a few years before the events of Episode IV A New Hope, LucasArts' new PC game lets players wage war on ground and in space, as well as experience the creation of the Rebel Alliance, the strengthening of the Empire and the beginnings of the Galactic Civil War.
Using an entirely new game engine created by the Las Vegas-based developer Petroglyph, Star Wars Empire at War features beautifully rendered land and space battles set on memorable planets such as Yavin IV, Tatooine and Dagobah, as well as never-before-seen environments taken directly from the Star Wars films and expanded universe novels. In the game, players choose to join either the Rebel Alliance or the Galactic Empire, building and setting up tactical forces to unleash upon the enemy in real-time 3D. Memorable Star Wars hero characters can be brought into the action to help turn the tide of the battle as players build, manage and upgrade their space and ground-based units, vehicles, troops and base structures.
All of the gameplay and action within Star Wars Empire at War is persistent, meaning that strategic and tactical elements from previous events will have a permanent effect on the galaxy. In addition to the single-player campaign mode, the game includes a two-player campaign mode and online skirmish modes for up to eight players.
- Wage war on ground and in space - battle it out in space and then send down your remaining forces to invade the planet.
- All action is persistent - every decision affects the next battle and, ultimately, the fate of the galaxy. Play out your own personal version of Episode IV: A New Hope.
- Real-time strategy (RTS) 3D gameplay set in more than 40 ground and space locations including Yavin IV, Tatooine and Dagobah - each has its own specific advantage and/or resource.
- Construct ground and space structures, including space stations, factories and ion cannons.
- Deploy ground and space vehicles from giant Star Destroyers and AT-ATs to swift speeder bikes and X-wings.
- Access a variety of ground troops including stormtroopers and Rebel soldiers. Hero characters like Obi-Wan Kenobi and Darth Vader can be brought into key battles.
- Unique mission objectives such as rescues, sabotage, blockades and destruction.
- Begins several years before the events of Episode IV: A New Hope, including vehicles and locations from both the classic timeframe and Episode III.
- Play as the Rebels as they amass their forces and work to thwart the plans of the Empire, or serve the Empire and crush the Rebellion at its roots.
- Destroy the Death Star or use it as the ultimate power in the universe.
- Innovative multiplayer campaign mode lets two players battle for the galaxy and save games in progress. Up to eight players can compete in online skirmish modes.
- All-new game engine created by Las Vegas-based developer Petroglyph, composed of industry veterans responsible for classic RTS titles, including the Command & Conquer series.

  • Star Wars: Empire at War - Official website
  • Petroglyph - Developer
  • Lucasarts - Publisher

Star Wars: Empire At War PC version System Requirements

Recommended: Pentium 4 2 GHz, 512MB RAM, graphic card 64MB (GeForce 4 or better), 2.5 GB HDD, Windows 2000/XP

In Replaying the Classics, StarWars.com revisits Star Wars games of yesteryear, examining why we loved them then and why they stand the test of time.

It’s a great time for Star Wars fans who play games. Another batch of beloved titles, including Knights of the Old Republic II and Republic Commando, were added to Xbox’s stellar backward compatibility program in April. And right now, a ton of classics are available at a discount in Steam’s Summer Sale — including Star Wars: Empire at War, in a newly optimized edition featuring online multiplayer support. Plus, thanks to Steam’s huge mod community, additional content can be easily downloaded via the Steam workshop.

Originally launched in 2006, Empire at War was the first-ever game from Petroglyph. The Las Vegas developer had been founded in 2003 by veterans of the defunct Westwood Studios, maker of such titles as Dune II, Blade Runner (’97), and the award-winning Command & Conquer series. Given the green light to work on a Star Wars project, Petroglyph took its decade-plus of experience with real-time strategy (RTS) games and put it to the test, crafting an real-time strategy game with three separate fronts: infantry skirmishes, space warfare, and galactic conflict. Feel like you could take on the whole Empire yourself? Get ready.

In Empire at War, players command the Rebel Alliance, the Empire, or — thanks to the included Forces of Corruption expansion — the criminal underworld. Each faction comes with its own unique single-player story campaign, exploring the Galactic Civil War through a Legends-era narrative about the construction of the first Death Star and culminating with the iconic Battle of Yavin. The game’s story mode features animated cut scenes with full voice-over, giving added context to the action.

What’s most impressive, coming back to the game more than a decade after release, is how easy it is to jump in and play. Sure, it looks great and tells an original story in the Star Wars universe, but it’s also an inviting experience for newcomers to the RTS genre. It’s a delicate balance, but Empire at War pulls it off: it brings something novel and exciting to those who have played this kind of strategy game in the past without alienating players who haven’t. A single click of your mouse will let you highlight an individual unit; click and drag to quickly select a large group of troops and vehicles. Combat is tactical but largely automated, and land and space engagements can be “auto-resolved,” letting players focus on the parts of the game that interest them most in a given session. Systems like base construction, resource allocation, and training new units can be managed from the galaxy map, where you amass your fleet between missions. So, compared to similar games, there’s a lot less multitasking when you’re in the heat of battle.

After you’ve experienced all the campaign content Empire has to offer, the sky’s the limit for where the war might be fought next. “Galactic Conquest” builds on the gameplay style established in story mode, giving players full access to all three battlefronts as well as resource-management elements; it’s also the perfect way to revisit your favorite heroes and planets.

In addition to the three campaigns, Galactic Conquest, and online and LAN multiplayer components, the game also has an alternate “Skirmish” mode, featuring a more straightforward RTS experience, either on land or in space. Players can take command of legendary war machines like the X-wing, TIE fighter, AT-AT, and Star Destroyer. Familiar faces like Luke Skywalker, Obi-Wan Kenobi, Darth Vader, and Boba Fett are all playable, too. Battles can be fought in over 80 locations from the galaxy far, far away; if you’ve ever wanted to send the full might of the Empire to conquer the swamps of Dagobah, you’re in luck.

While Empire at War didn’t have the resounding cultural impact of something like the Old Republic series, critics spoke fondly of the game upon release. 1UP deemed it “the best Star Wars since Episode VI,” adding,“It’s worth it for fans of [the movies] to see their dreams unfurl in pyrotechnic, high-tech 3D glory.” GameSpot praised the game for being the first truly great Star Wars RTS, calling its graphics and sound “uniformly breathtaking.” Yahoo! Games said that “Empire at War captures [the emotions of the films] perfectly, and backs them up with a robust large-scale strategic game and no end of single and multiplayer content. What more could you ask from a Star Wars game?”

Maybe it isn’t as well known as the Jedi Knight tetralogy or Rogue Squadron series, but Empire at War is the very definition of a must-play Star Wars game — one that captures the spirit of the films even as it takes the real-time-strategy genre to new and unexpected heights.

Star Wars: Empire at War is available now on Windows PC via Steam, where fans can snag the game for 60% off through July 5.

Alex Kane is a journalist based in west-central Illinois. He has written for Polygon, the website of Rolling Stone, Syfy Wire, Variety, and other publications. Follow him on Twitter at @alexjkane.